VReddo Case Study: Redmako Learning

The Challenge Australian Registered Organisation, Redmako Learning, was working with Secondary Schools in delivering vocational qualifications (ie. Certificate through to Diploma level qualifications). Frequently, enrolments from these Secondary Schools didn’t meet minimum number requirements to make face to face classroom training viable. Online learning didn’t have the interactivity, community or accountability required to ensure progression […]

Emphasizing the Benefits of Virtual Reality in Universities and its Students

The use of Virtual Reality (VR) in schools and educational institutions is becoming the new norm. This has especially been true for K-12 schools, as classes from Kindergarten up to Year 12 see a unique use for the technology. This is helping create richer experiences and a more engaging way to learn for students in these levels.  […]

Setting a Conducive Atmosphere in Class through VR Learning Etiquette

Schools face several challenges daily. For one, teens can be very rowdy in class. Even in traditional learning environments, teachers and educators make it a point to stress the importance of house rules and regulations within the classroom or on the school premises. However, when physical cues and boundaries are non-existent, how important does etiquette […]

Reshaping Employee Training and Development Through Virtual Reality

The scope and effectivity of corporate training have dramatically enhanced, thanks to various technological advancements. These innovations in technology, such as virtual reality, are poised to make drastic improvements in a number of industries, most notably in corporate training and development. Changes brought by Virtual Reality in Employee Development In the UK, a recent report […]

Setting User Expectations for an Effective VR Learning Experience

Through time, the use of virtual reality across different industries and through various applications has become more common. Correlatively, this entails a growing number of users, which suggests that there will also be a wave of users that will encounter virtual reality for the first time. As education industry experts integrate virtual reality in the […]